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Spawn of the Black Goat of the Woods

Work In Progress / 07 December 2018

Hello once again!

It's that time of the month where I try to catch up with all I've done for my previous brief, this is pretty straight forward since I focused mainly on sculpting so there won't be a lot to talk about, but hopefully the pictures say a thousand words.

This time I tried to be slightly more ambicious and implement everything I've learned so far and go all out on my itch to make a huge monstrosity. I began but roughing out a sketch that would have all the main ideas that I could start sculpting from.

I have been binge listening and reading to stories from the Lovecraft mythos and got really inspired by it, my mind was hitched by the unimaginable horrors that surround arkham and its people, but one enthety had been stuck in my mind the most, the enthety known by The Dark Goat of the Woods, Mother of a Thousand Youngs, Shub-Niggurath.

Shub-Niggurath is known for birthing dark spawns through her many mouths and either eating them or using them to fulfil her errands, I decided to make a 3D interpretation of what could come out of one of her mouths.

After concepting, I began to sculpt the base mesh, it ended up going through some artistic decisions that changed some elements of the design and simplifying a lot of stuff.
After that, the rest is history, a endless grind of bild and shape, the teeth were sculped in a different file and joined into an IMM Brush that I could paste a long the character wherever I needed and everything was sculpted from scratch. Although the sculpt is finalized, there is a long way to go until it is game ready, I will be putting this guy on hold until I finish the sculpt from my first brief, I am hoping to have both of those ready to show by the end of christmas, but only time will tell. Until then enjoy the pretty pictures.

Sam over and out.





Yugen J-TRP - Where I am at and future plans

Work In Progress / 25 October 2018

Sadly, the first deadline has ended and I haven't even got close to finishing the sculpt, there are some things I wish I knew how to do better before I started and would have helped to speed up the process a lot, but I learned as I go, and sometimes that is also an important part of being an artist, you learn from your mistakes, never be afraid to experiment new things. This was by far the most ambicious project I had in uni so far, but overall I am happy with the result I reached, and it will only get better from here (at least on can only hope).

Some of the biggest issues I had with it were related to the head details and the cloth (which I never fully sculpted before), they are the main part of the sculpt I'll be tackling again and basically re-sculpting from scratch, but, if you can remember from the last post, overall it is already a huge upgrade in design and look from it's original "sister", sadly redoing the head the first time took some extra hours from my planning and didn't allow me to finish the arm armor and remodel the leg pieces. 

As I start the new brief I have to leave this one on stand by for a while, although I am very eager to get back to it in a very near future and see what I can come up with. Plus, when I return to this project, I will have learned even more and be able to improve it by the tenfold. But until then this will be the last time we'll see Yugen.


See you, Space Geisha.
Sam over and out.